Defense of New Charon pt. 2
Advancing into the trees he engages a squad of infantry at close range. Bodies fly, armour shreds, and there is not much left to hint at there having been a battle.
Defense of New Charon pt. 1
Meanwhile the two remaining CSMPs advance on the right flank, while an infantry unit garrisons an outlying water storage plant.
Seizing the initiative again one of the CSMPs delivers more damaging rocket fire, shaking the pilot of the opposing walker.
In response to advances on the NCM right flank, the unknown tank advances and unleashes withering shell fire, causing severe damage to one of the defending CSMPs.
The strange armoured infantry advance up the centre of the enclave, throwing lead at the NCM infantry dug in along the roadside. Casualties begin to mount.
To avoid getting bogged down the CSMPs charge the enemy tank, causing severe damage with their rockets. However, it keeps fighting on.
In the centre the other two CSMPs unleash more rocket fire, utterly destroying one of the enemy walkers.
As a response the mysterious invaders open fire with the infantry who are garrisoning the enclave central hub and the surviving walkers. One CSMP is destroyed.
As if to avenge the death of his comrade, this New Charon CSMP pilot opens fire yet again on the enemy tank, causing a catastrophic failure of the ammunition storage system. With rounds cooking off inside, the crew attempt to abandon their tank and run for their lives.
Inspired, New Charon Militia infantry advance, and with the support of the missiles from the CSMP they destroy the enemy infantry, killing them to a man.
Tedrion III – The Airfield
Tedrion City is besieged. The roads are locked down by PAC forces, the jungle too impassable for large scale escape. The troops of the Western Alliance are faced with defending to the last man, starving to death, or attempting to break out. The Alliance commanders have promised a supply drop to an airfield near the PAC lines. If it can be secured, supplies and reinforcements may be able to be dropped in to surprise the PAC attackers. It falls to a unit of Alliance regulars to attempt to secure this airfield.
The control tower of the airfield on the right is an objective. Another objective is the backup generator over on the left.
The airfield with it’s four landing pads that needs to be secured.
The Alliance mech fires on the advancing PAC mech dealing severe damage to its armour. First blood in this engagement is drawn.
Further engagements around the generator. The fighting on the left flank is getting heavier and drawing in more of the Alliance mecha and tanks.
Alliance infantry and armour advance on the airfield, setting up a battle line to wait for their mecha to clean up at the generator.
More heavy fighting at the generator leads to the destruction of the PAC mech, blowing to pieces and damaging the generator.
Advancing up the central road, a PAC tank falls under heavy fire from Alliance armour. The fighting over the generator is heating up and draws more armour from the Alliance in, leaving the infantry heavy battle line to go on the defensive.
Unfortunately for the Alliance, some PAC mecha advance along their flank and begin rolling it up, shattering dug in infantry and destroying armour. The remaining units retreat across the road towards the generator where the Alliance mecha and armour have mauled the PAC attackers.
Exhausted from the fighting each side begins digging in on opposite sides of the road to await reinforcements. If they come.
Tedrion III – Closing the noose
With the battle of Tedrion City raging to the north, and with ever more units being sucked into the bloody street fighting, the PAC commander has decided to encircle the city and deny the Alliance forces any supplies and reinforcements.
A PAC battlegroup advanced to cut one of the final remaining roads into Tedrion City that are held by the Alliance. Their mission: destroy any defending Alliance presence, dig in and stop any supplies or reinforcements entering the city.
The road, a neighbouring farm and some Green Jackets defending. PAC forces advancing from the East.
Green Jackets dug in and ready to defend the road into the city.
Storming in from the East, PAC infantry and mecha open fire, tearing into the flank of the Alliance defenders. An armoured car is destroyed, and infantry hunker further down in the farm complex.
The Green Jacket commander turns and sends fire over to the attackers, causing some damage, and sending infantry scurrying for cover.
Repositioning, and attempting to outflank the PAC flanking maneuver, an Alliance armoured car opens fire on the advancing mech, damaging its maneuvering servos.
A heavy firefight continues on the southern flank. PAC infantry break and run, leaving many dead and dying on the field of battle.
PAC armour advances to tackle the Alliance tank blocking the way.
The PAC commander makes the decision to bring on their reserve armour, a decision that would prove successful.
Intense fighting on the southern flank results in the destruction of the Alliance tank, and the almost complete immobilization of a PAC mech.
The hero PAC armour charges in to tackle the armoured car and hopefully allow the engineers the opportunity to recover the mech on the hill.
The alliance commander takes PAC armour under fire, damaging the tank, but himself receives a couple of rocket hits from the PAC infantry on the high ground.
One of the remaining functional mecha fires a few salvos at the armoured car, the turret shooting off into the air as the magazine starts popping off rounds inside. The crew do not make it out, those brave souls.
In an attempt to stem the tide, the Alliance commander calls in some reserves. They speed up the road to attempt to out flank the PAC forces.
Calling on the reserves would be the final act of the commander as he bravely engages in a firefight with the infantry on the high ground. Unfortunately the countermeasures cannot stop every infantry launched rocket and one too many get through, destroying the tank, removing the battlegroup’s commander. This loss sent the Alliance defenders dangerously close to their breaking point.
The infantry on the high ground also engage the infantry garrisoning the farm complex – forcing them to break and become combat ineffective. With the loss of the farm complex, there is nowhere to anchor the defensive line. The Green Jackets complete a fighting withdrawal.
Another road has been cut. The final encirclement of Tedrion City looked to be nearly complete. Surely victory would be soon to follow.
Tedrion III – Invasion
Tasked with joining up with another unit the PAC battlegroup had to advance along the jungle road, passed an abandoned settlement.
AMBUSH! An Alliance tank emerges and opens fire, damaging the PAC armour. The PAC commander realises the advance may get bogged down in rear fighting, but he can little afford this. Some units may have to fight a heavy rearguard action.
















































































